Available Now in iTunes!


We are proud to announce the release of Pink Panther’s Epic Adventure game on IOS iPhones & iPads (& on Android Google Play later this week)!  Starting in the iTunes store, choose your favorite character to pilot your submarine in pursuit of gems, power-ups and more. Free to play!




Player tips and tricks videos

Players Forum Wikia:  http://panther.wikia.com


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Digital game sales growing 33%

Game Developer’s Conference 2013:   Analysts from NPD, iResearch and Digi-Capital present data on the growing digital game market across the world

It’s not that often you get solid numbers on sales for digital games, so the crowded talk on digital game sales was a welcome event. Digital game and downloadable content sales are growing at a rate of 33 percent year over year in the US and EU. Spending on games in China, which is almost all digital, is projected to grow over 10 percent annually for the next three years. And Asia is projected to dominate online and mobile games globally by 2016, according to the speakers.

Graph: http://images.eurogamer.net/2013/articles//a/1/5/6/8/0/6/6/eurogamer-7qtxhj.jpg

Continue reading

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Angel Investors Alerted to Tax Breaks

Angel backers of start-ups are being urged to take advantage of “ridiculously generous” tax incentives after it emerged that a capital gains tax “holiday” for investors will be available until 2014.  More…

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Kandice Cota Speaks at Silicon Valley Bootcamp -’Tofu Project’


The Tofu Project is a highly curated boutique program created by TokyoMango journalist Lisa Katayama and designer Tomo Saito that will bring 10 of the most innovative young entrepreneurs from Japan to the San Francisco Bay Area for a 7-day design thinking and innovation boot camp. We aren’t just another Silicon Valley-meets-Japan tour or incubator. We’re more like a private collaborative think tank where awesome Japanese people and experts on Japanese culture from Continue reading

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Social Game Revenue to Outgrow Facebook

Social Game Revenue Will Outgrow Facebook By 2014

Posted by David Cohen on October 10th, 2011 5:35 PM

Despite its 800 million-plus members, Facebook is not the only game in town when it comes to social gaming, especially when venturing outside the confines of North America.

In fact, a study by SuperData Research, on behalf of social games platform Viximo, projected that the non-Facebook portion of the social gaming revenue pie will jump from $3.2 billion in 2011 to $5.6 billion in 2014, with the overall total (including Facebook) reaching $8.6 billion.




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Facebook’s Next Billion Dollar Business

Amazon’s Facebook Integration Is The Future Of Commerce

by Pascal -Emmanuel Gobry

After advertising and credits, we believe the one of the next big businesses for Facebook will be e-commerce.  So far attention has focused on Facebook’s efforts to turn itself into a storefront — to get e-tailers to build shops on its Pages.  But another way bring the power of Facebook to e-commerce is to integrate with an off-network store.

An amazing example of this done right is Amazon. They’ve had Facebook integration up for a little while; it’s still in beta but anyone can sign up.  It’s like looking into the future of commerce.

Two reasons we’re so enamored…

  • The first is recommendations. Recommendations are hugely important to e-commerce and commerce in general. By plugging Facebook’s social info into its own recommendation algorithm, Amazon can make even better recommendations (which translates to more purchases and higher revenue).
  • The second is that the social graph creates social incentives to buy. By bringing in my friends and my friends’ info into my Amazon experience, Amazon gives me more reasons to buy, like my friends’ birthdays. It also gives me more of an incentive to visit Amazon. Presumably my Facebook friends (or at least some of them) are the people I care about the most, and am more likely to buy stuff for.

In the short run, this means higher revenue for Amazon. But in the long run, it means that the way we shop online is going to change.



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Kandice Cota Lecture: Top 10 Disruptors In Web & Mobile Media, Entertainment, Productivity and Life

Kandice Cota is speaking at the web 2.0 conference.  See details at: http://www.web2expo.com/webexsf2011/public/schedule/detail/19917

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JPMorgan to Start Social Media Fund

Hoping to seize upon investor excitement over social networking companies like Facebook, JPMorgan Chase is planning to start a new fund to invest in an array of Internet and new media companies, people briefed on the matter told DealBook on Sunday.

The proposed fund, which will be run by JPMorgan’s asset-management unit, is seeking to raise between $500 million and $750 million from wealthy investors to put into privately held technology companies like Twitter and Groupon, these people said.

The idea is to place bets on companies with established business models and steady revenue before they go public in widely anticipated stock sales.

Several popular social media companies, including the professional social network LinkedIn and the Internet radio company Pandora, have already filed to go public. Those filings presage even more eagerly anticipated stock sales by Groupon and especially Facebook.

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IPFranchise And MGM Launch Pink Panther Mobile Game


IPFranchise And MGM Interactive Launch Pink Panther First Ever Mobile Adventure Game – Yahoo News


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IPFranchise and MGM Release Pink Panther’s Epic Adventures!



Play “Pink Panther’s Epic Adventure” for free today!

SAN FRANCISCO, CA – November 24th, 2014 – IPFranchise, a next generation media studio and home of IPFgames, in partnership with MGM Interactive, a subsidiary of Metro-Goldwyn-Mayer Studios, today announced the launch of a new free-to-play mobile game based on the Pink Panther classic cartoon franchise by Friz Freleng and David De Patie. “Pink Panther’s Epic Adventure” will provide a new aquatic themed adventure for fans to experience the clever and mischievous Pink Panther and will be available to mobile audiences worldwide across all major mobile platforms today.

“We’re very excited to introduce this iconic character to the smallest screens in a mobile first approach for the brand. The 50th Anniversary is the perfect time to share this loved character’s adventures with new players and reignite passionate fans of all ages and the worldwide audience who have admired the Pink Panther since the late 60s,” said Kandice Cota, Chief Executive Officer, IPFranchise.

This free-to-play, animated adventure game will launch on iOS and Google Play today. With an interactive spin on one of pop culture’s original cartoon franchises, players will guide the Pink Panther on an underwater adventure to discover clues and complete missions while avoiding obstacles and traps. The game captures the original sly and suave nature of the Pink Panther franchise.

For an incredible fifty years, the Pink Panther has been one of the most beloved characters in the history of film and television. There are a select few animated characters who have reached the level of popularity and longevity that the Pink Panther has achieved.  Next to James Bond, the Pink Panther movie franchise is one of the longest running in cinematic history, boasting 11 feature films, spanning five decades. The films have won 2 Academy Awards®, 2 Golden Globe Awards and the Grammy® Award-winning theme song still stands today as one of the greatest themes of all time.  Dive into the adventure free on the App Store on iPhone, iPad, or iPod touch at https://itunes.apple.com/us/app/pink-panthers-epic-adventure/id894461723?mt=8 & Google Play.

About IPFranchise

IPFranchise, Inc. is a next generation media studio and home of IPFgames. IPF specializes in the development and publishing of mobile social games integrated with Facebook and other networked platform communities. IPF packages and pre-visualizes creative intellectual property into marketable concepts as games, films, television and licensed products.  IPF is currently working on several studio projects, adapting games from famous films and media. http://www.ipfranchise.com

About Metro-Goldwyn-Mayer

Metro-Goldwyn-Mayer is celebrating 90 years as a leader in the entertainment business and as an innovator in the industry. Today, MGM is an entertainment company focused on the production and distribution of film and television content globally. The company owns one of the world’s deepest libraries of premium film and television content.  In addition, MGM has investments in domestic and international television channels and is the majority owner of and distributor for United Artists Media Group (UAMG). For more information, visit www.mgm.com.

Media Contact:  Kandice Cota \  323.350.2098kandice@ipfranchise.com


MGM_IPF_release_PinkPantherEpicAdventure 11.24.14 FInal

Download it on itunes: 


 On the App Store later this week:  www.appstore.com/pinkpanthersepicadventure

Stay updated at:  www.facebook.com/pinkpanthersepicadventure

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Women gamers now outnumber teenage boys in US

Adult female gamers have unseated boys under the age of 18 as the largest video game-playing demographic in the U.S., according to a recently published study from the Entertainment Software Association, a trade group focused the U.S. gaming industry.

Full Demographic Report – click here. 

Article Online:  http://www.pbs.org/newshour/rundown/female-adults-oust-teenage-boys-largest-gaming-demographic/

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Women in Games scholarship now into Mobile Games

Vancouver Film School has awarded full-tuition scholarships to four aspiring game developers as part of its sixth annual Women In Games Scholarship program, but this year there’s a twist — the four winners can choose to apply their scholarships to both the VFS Game Design program and its new Programming for Games, Mobile & Web program.


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Supercell sells 51% stake for $1.5B

Supercell, the creators of the top hit game ‘Clash of Clans’, has just sold 51% of their company for well over a Billion Dollars.  Here is the article in Gamasutra:

SoftBank, GungHo purchase majority stake in Supercell for $1.5B

Mobile game giants Supercell and GungHo Online Entertainment teamed up earlier this year with large-scale cross-promotions in their games. Clearly the move struck a chord with both companies, as GungGo parent Softbank has now purchased a 51 percent stake in Supercell.

Softbank and GungHo have made a strategic investment of $1.5 billion in the Clash of Clans behemoth, and although Softbank is now the majority shareholder in the Finnish company, Supercell CEO Ilkka Paananen was keen to stress that “we are still in full control of our future and will continue to operate independently.”

In a memo provided to Gamasutra, Paananen explained that his goal is to take Supercell to a global scale, and this partnership with Softbank will allow him to expand more rapidly in the East. Of course, Supercell has already been doing this on its own, launching Clash of Clans in Japan earlier this year.

“Although our aspirations are global, our roots and future are very much in Finland,” Paananen said. “Our operations remain in Finland, our management team remains in Finland and in San Francisco, and we continue to pay taxes in Finland. I think more and more people in this country are realizing that there is life after Nokia!”

As part of the investment, GungHo has put in 20 percent of the total amount. A spokesperson for Supercell told Gamasutra that a new company has been formed for the transaction between SoftBank and GungHo, and this new entity now controls the 51 percent stake in Supercell. More details regarding this new company will be released soon.


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Gnosis Moving Pictures forms Alliance with IPFranchise, inc.

IPFranchise has officially announced its Alliance with Gnosis Moving Pictures, to create and distribute Apps, Social Media Games, and Animated Feature Films, as mentioned below, in The Hollywood Reporter:

Gnosis Moving Pictures to Produce Will Vinton’s Animated Movie ‘The Quest’, by Gregg Kilday 8/27/2013

John Cleese will add his voice to the feature from the new production company headed by Darius A. Kamali. 

Newly-formed production company Gnosis Moving Pictures announced Tuesday that it will produce the animated feature The Quest in partnership with Will Vinton’s Vinton Entertainment.

Vinton, an Oscar winner for the 1974 animated short Closed Mondays, will direct a script he wrote with Andrew Weise and Peter Crabbe. Bruce Zick is providing visual design for the film, which is described as a Monty Python-esque, absurdist look at outer space, and will feature the voice of Python alumnus John Cleese.

Gnosis, based in Los Angeles, is headed by CEO Darius A. Kamali, who served as associate producer on Igor, which was released by MGM and The Weinstein Company. Kamali is also a co-executive producer of the upcoming feature The Hero of Color City, scheduled for release through Magnolia Pictures in 2015.

Gnosis said it is planning one to two projects, both animated and live action per year and described its mission as producing films “to explore the human condition, promote communal understanding and reflect the creative potential of each individual.”

The company has also struck an alliance with IP Franchise, the San Francisco-based game developer headed by Kandice Cota, to develop original intellectual properties, branded studio titles and digital extensions of the Gnosis film slate.

Source URL: http://www.hollywoodreporter.com/news/gnosis-moving-pictures-produce-will-615113

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Pink Panther Goes Social in New Interactive Game

IPFranchise and Metro-Goldwyn-Mayer Bring Old Friend into New Era of 
Gaming SAN FRANCISCO, CA --The Pink Panther is step-
ping into the spotlight of the social gaming scene in a partnership 
between media development company IPFranchise, Inc. and Metro-Goldwyn-
Mayer Studios, Inc. The collaboration between MGM and IPFgames on 
“Pink Panther’s Amazing Adventure” will provide a new venue for fans 
to experience the lovable and iconic character.

"We're very excited to take the lead in bringing this brand to Face-
book as MGM's first social game. It represents fans of all ages and 
a worldwide audience who have loved the Pink Panther since the late 
60s,” said Kandice Cota, CEO of IPFranchise (IPF). This interactive, 
animated adventure game will launch on Facebook and expand to Google+ 
and other global social platforms. With an interactive spin on one 
of pop culture’s original cartoon franchises, longtime fans and new-
comers will join Pink Panther on a comic adventure as they navigate 
the social gaming universe.

“We are thrilled to be working with IP Franchise on this great new 
game,” said MGM’s VP, Licensing & Consumer Products, Tricia Samuels. 
“We look forward to bringing the Pink Panther to social gaming, a 
platform we recognize as an important entertainment medium for our 
classic properties.”

For nearly 50 years, MGM’s Pink Panther character has charmed and 
delighted audiences of all ages. Along Pink’s adventure there are 
various clues and puzzles, holding true to the original charm and 
mischievous nature of the Pink Panther franchise. Mini-games will 
allow for additional engagement to supplement the main story & give 
gamers a layered, unique experience.

The current target market for “Pink Panther’s Amazing Adventure” game 
is also the fastest growing market on Facebook; women ages 30 to 55. 
In addition to this existing market, a study by Park Associates re-
veals that advertising revenues and sales of virtual goods would make 
social gaming a $15 Billion industry by 2015.

About IPFranchise:
IPFranchise, Inc. is a next generation media studio and home of IPF
games. They specialize in social networking games and applications 
that can be played on social networks such as Facebook and mobile 
smartphones. IPF packages and previsualizes creative intellectual 
properties into marketable concepts as games, films, television and 
licensed products, and manages all phases of development and distri-
bution. IPF also teams up with partners to coproduce their IP and con-
tent and is currently working on several studio projects, adapting 
games from famous movies and other media. www.ipfranchise.com

About Metro-Goldwyn-Mayer Studios Inc.:
Metro-Goldwyn-Mayer Studios Inc. is actively engaged in the worldwide 
production and distribution of motion pictures, television programming, 
home video, interactive media, music, and licensed merchandise. The 
company owns the world’s largest library of modern films, comprising 
around 4,100 titles. Operating units include Metro-Goldwyn-Mayer 
Studios Inc., Metro-Goldwyn-Mayer Pictures Inc., United Artists Films 
Inc., MGM Television Entertainment Inc., MGM Networks Inc., MGM Distri-
bution Co., MGM International Television Distribution Inc., Metro-
Goldwyn-Mayer Home Entertainment LLC, MGM ON STAGE, MGM Music, MGM 
Consumer Products and MGM Interactive. In addition, MGM has ownership 
interests in domestic and international TV channels reaching over 130 
countries. For more information, visit www.mgm.com.

MGM Interactive is a national video game publisher owned by Hollywood
Studio, MGM. THE PINK PANTHER ™ © 1964 – 2012 Metro-Goldwyn-Mayer 
Studios Inc. All Rights Reserved.

Media Contact:
Name: Sandy Jones-Kaminski
Phone Number: 415-613-8508
E-mail: sandy@ipfranchise.com

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